![]() Thankfully, the game auto saves often so you don’t lose much progress but it was a bit annoying. Most pillars eventually drop back down again but some don’t and I had to quit to the main menu and then re-enter the level again. This would happen when I’d made a mistake mid-puzzle and Esther was stranded up high on a pillar. I did come across a few rare occurrences where Esther got stuck. You do have some camera swing movement but Sonority does well to remove anything blocking your view from the foreground. The game is 3D but viewed from an isometric angle. I’d have liked more of that but the world around you is vibrant and alive. A background harp track of all the statues you light up ping away or waterwheels spin to beats. Alongside that, the game has a general musicality to it. Besides Esther, a Raccoon and his stone friends sing and hum around you. There are three main ones and plenty of hidden chests to unlock to and play alongside some musical interludes too. Its great fun to pick apart the logic.īeyond the puzzles, you can also just enjoy playing the instruments. Sonority gets progressively more tricky as you have to move parts of the circuits together as mini-puzzles to solve the overall puzzle. It opens the game up for all puzzle lovers. You can solve most puzzles with some simple logic and I love that if you don’t understand musical scales, you can swap out the notes for numbers or symbols. Esther has no abilities other than her instruments so its a play and run game. Then it might mean you have to connect the circuits too but or have parts of circuits being pushed into certain positions to allow you to traverse the ruins. Instead of raising or lowering blocks, platforms rotate or push in and out. This then allows Sonority to add more nuance into the mix. Want it to go down two blocks? Play a G then an E.Įsther starts off with just a few notes and more become unlocked throughout the game. Want a block to be raised one step? Play C then D – going up the scale. Each puzzle has statues that take on a musical note and then once you’ve filled in all the statues, you stomp the starting block to kick it off. In order to move things around and clear the path, Ether plays her musical instruments to create little musical circuits to move the world around her. As she searches for this across various scattered ruins, the path before her is often blocked or deconstructed. Each circuit needs to be programmed by sound – play your flute and set the tones.Įsther is a character looking for a cure for her bear friend Batama and to do so, she is looking for a musical melody of a cure. This is a game that relies on tone of sound as a trigger for your actions. This is a puzzle game that manages to feel somewhat familiar in its setting and goals but its how Sonority works that makes it stand out. Innovative and fresh are words that get lobbed around in gaming far too easily but they were two words that came to mind as I played through Sonority.
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